![]() Of course it wasn't going to be the end-all-be-all. Jordan: yeah, but I thought the same thing about XS ![]() Rebecca: I still think chrono trigger had better looking graphics than ff7 :P but ff7 was hardly the tops in 3d. X and X-2 are too graphically-intensive to fit on the DS. Stephanie: The graphics were what made the game for me. Rebecca: but it'd have to be ultra good 2d sprites, ala phantasy star or chrono trigger Stephanie: I can't see FFX being anything but a PS2 game. T.J.: A sprite version of FF7? I could entertain that. Michael: FFX used its graphics very effectively. Thomas: Perhaps.but there is one aspect that you overlook: in 2D, much of the emotion can be invested directly in how you interpret the animations, as opposed to be TOLD how it is happening in 3D Jerry: But then, how many 3D masters are there? How many 2D? Jordan: What about other games? Could we do FF10 on the DS? Stephanie: But 2D can still be refreshing. Rebecca: let's face it, someone who is a master at 3D can convey emotion in 3d better than a Master in 2d can in 2d Thomas: That character design did indeed blow. Jerry: "I have no nose" You call that emotion? Stephanie: Yeah, 2-D graphic games are finding great ways to add emotion into the equation. Thomas: Take Suikoden II.WONDERFUL sprite animations, and then 3 has the most blocky and stiff movements in video game. T.J.: You can milk -so- much emotion out of a sprite. Thomas: 3D is good if you have a master at the helm, but you can easily lose a LOT of expression if you're just doing it for the sake of throwing on polygons. Jordan: I'd like to see Disgaea on the DS Stephanie: I can enjoy a 2-D here and there. ![]() T.J.: Admittedly, TRPGs fit the 2d aesthetic rather well. Michael: I think it lends itself better to conveying emotion. Stephanie: That would be a good idea, if I liked TRPGs. Thomas: We'll build "The World" just for you, Nerdboy. Rebecca: There should be an FFTactics DS. T.J.: I'd like to see a Star Ocean 3 that looks more like Star Ocean 2. ![]() Thomas: Suikoden III? And one perspective, only, please? ) Jordan: Should any other games get this treatment? Jerry: But I'm not so sure it'll be a magic potion for Xenosaga. Thomas: Give me a Princess Crown or a Guardian Heroes over a Jak and Daxter any day. Jordan: So, what other games could a similar treatment happen to? T.J.: I believe that the 2D aspect isn't going to die. Thomas: Of course, I was one of those weird people who thought that the best part of Xenogears was the 2nd disc of nothing but (practically) text. Stephanie: I think the shift would constitute me buying a DS when I can afford it. Thomas: Huh.see, I thought that the story was the most compelling aspect of the game, but the emphasis on the graphics just turned me off. Jerry: That's reason enough for me to worry. Thomas: 2D Xenosaga.I may actually give it a chance now. Jordan: Nothing like this has happened before I mean, the screens I've seen so far make it look like its going to work. Stephanie: I'm trying to figure out if the Xenosaga port will be either a hit or a miss. Jordan: but more the fact that they are going from a 3d style to a 2d style in a port Jordan: And on that note, the second topic I'd like to discuss is the shift of Xenosaga 1 & 2 to the NDS
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